US game retail industry tanks in January – NPD

The US retail game industry has taken its first step into 2012, and it appears to have resulted in a broken ankle. Today, the NPD Group reported dismal January retail sales, with total consumer spend in the US falling 34 percent to $ 750.6 million.

“One factor for the double digit declines in new physical software was the lack of new launches. New launches in January 2011 represented 13 percent of dollar sales and new launch performance dropped 99 percent in Jan 2012. Games like Dead Space 2, Little Big Planet 2, and DC Universe Online ranked within the top ten last year,” commented NPD analyst Anita Frazier.

New software sales for console, portable, and PC games fell 37 percent during the month to $ 379.6 million. However, NPD did note that it expects sales outside the new physical channel, such as full-game and add-on downloads, social games, subscriptions, and rentals, brought in an additional $ 350 million to $ 400 million in January.

The top game of 2011 maintained its number one position, as Activision’s Call of Duty: Modern Warfare 3 led January’s sales charts. In fact, there was no change at the top over December. Ubisoft’s Just Dance 3 again finished second at US retail, with Bethesda Softworks’ The Elder Scrolls V: Skyrim securing third place. Take-Two’s NBA 2K12 emerged to edge out EA’s Battlefield 3 for fourth- and fifth-best-selling games.

Hardware took an equally hard hit in January, falling 38 percent to $ 199.5 million. Though NPD does not release its sales figures, Microsoft independently announced that its console was the best selling of the bunch for the 13th month in a row, having shifted 270,000 units. Sony and Nintendo had not disclosed hardware sales figures as of press time.

JANUARY 2012 US GAME SALES

OVERALL DOLLAR SALES

Total retail sales: $ 750.6 million (-34%)

Non-PC hardware: $ 199.5 million (-38%)

Non-PC software: $ 355.9 million (-38%)

Total software: $ 379.6 million (-37%)

Accessories: $ 195.2 million (-18%)

TOP 10 GAMES FOR JANUARY 2011

Title (Platforms) – Publisher

1. Call of Duty: Modern Warfare 3 (X360, PS3, PC) – Activision

2. Just Dance 3 (Wii, 360, PS3) – Ubisoft

3. The Elder Scrolls V: Skyrim (360, PS3, PC) – Bethesda Softworks

4. NBA 2K12 (360, PS3, PS2, PSP, Wii, PC) – Take-Two

5. Battlefield 3 (X360, PS3, PC) – EA

6. Madden NFL 12 (X360, PS3, Wii, PS2, PSP) – EA

7. Mario Kart 7 (3DS) – Nintendo

8. Skylanders: Spyro’s Adventure (360, PS3, Wii, 3DS, PC) – Activision Blizzard

9. Zumba Fitness 2 (Wii) – Majesco

10. Saints Row: The Third (360, PS3, PC) – THQ

Prototype 2: The Infected and the Flyer

In just a few months, Prototype 2 will be upon us and we’ll all be running through New York City tearing bad guys apart with arm blades and disgusting tendril moves. When that happens, you’re not going to have time to sit down and ponder how the cast of this title let their world get into this sickening state. So, Activision and Radical Entertainment are sharing bios, screenshots and concept art with IGN now.

We already introduced you to the game’s murderers, their friends, their enemies, the figureheads of NYZ, and the grunts, but today, let’s meet two deadly enemies…

The Infected
The standard Blacklight entity is the Infected — standard human-sized and (generally) human-shaped walking dead that wander the streets mindlessly and seek to devour flesh and organs. A Blacklight outbreak appears to create hordes of these creatures; in reality, they represent less than 1% of all victims of the virus.

Infected are created when a Blacklight infection does not kill a victim but also fails to activate any notable dormant DNA in the victim. The victim will awaken from unconsciousness, display the intelligence of an animal, and seek purely to kill and consume living (and dead) organisms.

Infected retain a humanoid appearance but manifest various tumors and other viral growths that tear through clothing and greatly alter their silhouette. They have average speed, enhanced strength, and can be killed the same way as a regular human.

-Activision

The Flyer
Flyers are a brand new phenomenon that have begun to appear in the skies over NYZ since the beginning of the second outbreak. Flyers are vulture-like monsters that spread the plague and attack anything that stands — or flies — in the open.

The origin of the Flyers has not been uncovered. Other than the Hydra, they are the only Blacklight monster that does not have a humanoid physiology. It’s possible that Flyers are city birds (pigeons, crows, starlings) that have been infected and mutated by the virus.

Flyers look like diseased vultures. They have pinkish flesh, scraggly feathers, and gnarled faces. Their wingspan is approximately two meters and they have bulk sufficient to knock a helicopter out of the sky. Their favorite attack method is to perform a high-speed dive-bomb. They mass in flocks.

-Activision

Skyrim wins IAA Game of the Year

The Elder Scrolls V: Skyrim cast a dragon-size shadow over the 15th annual Interactive Achievement Awards, taking home five awards, including Game of the Year and Outstanding Achievement in Game Direction.

It beat out a competitive group in the top category, including Batman: Arkham City, Portal 2, Uncharted 3, and The Legend of Zelda: Skyward Sword. With the exception of Skyward Sword, the above titles all won other awards at the ceremony, with Uncharted picking up a trio of gongs for various visual categories.

Not all of the award recipients were revealed at the event. The organizing Academy of Interactive Arts and Sciences announced that Asteroids and Centipede designer Ed Logg would be receiving the annual Pioneer Award, while Epic Games co-founder Tim Sweeney would be inducted into the AIAS Hall of Fame.

The IAA show is a highlight of the D.I.C.E. Summit (Design, Innovate, Communicate, Entertain), a yearly conference dedicated to exploring approaches to the creative process and artistic expression as they uniquely apply to the development of interactive entertainment. For complete video of the ceremony, as well as every D.I.C.E. panel and presentation, keep an eye on GameSpot’s official coverage page.

A full list of nominees follows below. Winners have been italicized.

Game of the Year

Batman: Arkham City–Rocksteady Studios

Portal 2–Valve

The Elder Scrolls V: Skyrim–Bethesda Game Studios

The Legend of Zelda: Skyward Sword–Nintendo

Uncharted 3: Drake’s Deception–Naughty Dog



Outstanding Achievement in Original Music Composition

L.A. Noire–Team Bondi

Little Big Planet 2–Media Molecule

Uncharted 3: Drake’s Deception–Naughty Dog

InFamous 2–Sucker Punch

Portal 2–Valve



Outstanding Achievement in Sound Design

Battlefield 3–DICE

Call of Duty: Modern Warfare 3–Infinity Ward/Sledgehammer Games

L.A. Noire–Team Bondi

Need for Speed: The Run–EA Black Box

Uncharted 3: Drake’s Deception–Naughty Dog



Outstanding Achievement in Story

Bastion–Supergiant Games

L.A. Noire–Team Bondi

Portal 2–Valve

The Elder Scrolls V: Skyrim–Bethesda Game Studios

Uncharted 3: Drake’s Deception–Naughty Dog



Outstanding Character Performance

Deus Ex: Human Revolution (Adam Jensen)–Eidos Montreal

L.A. Noire (Cole Phelps)–Team Bondi

Portal 2 (Wheatley)–Valve

Uncharted 3: Drake’s Deception (Nathan Drake)–Naughty Dog

Uncharted 3: Drake’s Deception (Victor Sullivan)–Naughty Dog



Downloadable Game of the Year

Bastion–Supergiant Games

Drawn: Trail of Shadows–Big Fish Games

Insanely Twisted Shadow Planet–Fuel Cell

Ms. Splosion Man–Twisted Pixel Games

Orcs Must Die!–Robot Entertainment



Casual Game of the Year

Fruit Ninja Kinect–Halfbrick Studios

Tiny Wings–Andreas Illiger

Jetpack Joyride–Halfbrick Studios

Monsters Ate My Condo–Adult Swim/PikPok

Where’s My Water?–Creature Feep



Social Networking Game of the Year

Army Attack–Digital Chocolate

CastleVille–Zynga

Gardens of Time–Playdom

The Sims Social–Playfish

Triple Town–Spry Fox



Role-Playing/Massively Multiplayer Game of the Year

Dark Souls–From Software

Deus Ex: Human Revolution–Eidos Montreal

Star Wars: The Old Republic–BioWare Austin

The Elder Scrolls V: Skyrim–Bethesda Game Studios

The Witcher 2: Assassins of Kings–CD Projekt



Outstanding Innovation in Gaming

Bastion–Supergiant Games

L.A. Noire–Team Bondi

Portal 2–Valve

Skylanders Spyro’s Adventure–Toys for Bob

The Elder Scrolls V: Skyrim–Bethesda Game Studios



Sports Game of the Year

FIFA 12–EA Canada

Madden NFL 12–Tiburon

MLB 11: The Show–SCE San Diego

NBA 2K12–Visual Concepts

NBA Jam: On Fire Edition–Firemint



Racing Game of the Year

Forza Motorsport 4–Turn 10 Studios

Mario Kart 7–Nintendo

Real Racing 2 HD–Firemint



Fighting Game of the Year

Fight Night Champion–EA Canada

King of Fighters XIII–SNK Playmore

Mortal Kombat–NetherRealm Studios

Super Street Fighter IV: 3D Edition–Capcom

Ultimate Marvel vs. Capcom 3–Capcom



Strategy/Simulation Game of the Year

Iron Brigade–Double Fine

Orcs Must Die!–Robot Entertainment

Total War: Shogun 2–The Creative Assembly

Toy Soldiers: Cold War–Signal Studios

Warhammer 40,000: Dawn of War II – Retribution–Relic Entertainment



Family Game of the Year

Dance Central 2–Harmonix

Just Dance 3–Ubisoft Paris

Kinect Disneyland Adventure–Frontier Developments

Little Big Planet 2–Media Molecule

Skylanders Spyro’s Adventure–Toys for Bob



Mobile Game of the Year

Contre Jour–Chillingo

Dead Space–EA Mobile

Infinity Blade II–Chair Entertainment

Tentacles–Press Play

The Dark Meadow–Phosphor Games Studio



Handheld Game of the Year

Ghost Trick: Phantom Detective–Capcom

Kirby Mass Attack–Hal Laboratory

Mario Kart 7–Nintendo

Professor Layton and the Last Specter–Level 5

Super Mario 3D Land–Nintendo



Adventure Game of the Year

Batman: Arkham City–Rocksteady Studios

L.A. Noire–Team Bondi

Portal 2–Valve

The Legend of Zelda: Skyward Sword–Nintendo

Uncharted 3: Drake’s Deception–Naughty Dog



Outstanding Achievement in Online Game Play

Battlefield 3–DICE

Call of Duty: Modern Warfare 3–Infinity Ward/Sledgehammer Games

Gears of War 3–Epic Games

Little Big Planet 2–Media Molecule

Star Wars: The Old Republic–BioWare Austin



Outstanding Achievement in Connectivity

Battlefield 3–DICE

Call of Duty: Modern Warfare 3–Infinity Ward/Sledgehammer Games

Dragon Age II–BioWare Edmonton

Portal 2–Valve

Uncharted 3: Drake’s Deception–Naughty Dog



Action Game of the Year

Battlefield 3–DICE

Call of Duty: Modern Warfare 3–Infinity Ward/Sledgehammer Games

Dead Space 2–Visceral Games

Gears of War 3–Epic Games

Saints Row: The Third–Volition



Outstanding Achievement in Animation

Assassin’s Creed: Revelations–Ubisoft Montreal

Batman: Arkham City–Rocksteady Studios

L.A. Noire–Team Bondi

Rayman Origins–UbiArt Montpellier

Uncharted 3: Drake’s Deception–Naughty Dog



Outstanding Achievement in Art Direction

Batman: Arkham City–Rocksteady Studios

Battlefield 3–DICE

Portal 2–Valve

Rayman Origins–UbiArt Montpellier

Uncharted 3: Drake’s Deception–Naughty Dog



Outstanding Achievement in Visual Engineering

Batman: Arkham City–Rocksteady Studios

Crysis 2–Crytek GmbH

L.A. Noire–Team Bondi

Rage–id Software

Uncharted 3: Drake’s Deception–Naughty Dog



Outstanding Achievement in Game Play Engineering

Batman: Arkham City–Rocksteady Studios

Portal 2–Valve

Skylanders Spyro’s Adventure–Toys for Bob

The Elder Scrolls V: Skyrim–Bethesda Game Studios

The Legend of Zelda: Skyward Sword–Nintendo



Outstanding Achievement in Game Direction

Batman: Arkham City–Rocksteady Studios

L.A. Noire–Team Bondi

Portal 2–Valve

The Elder Scrolls V: Skyrim–Bethesda Game Studios

Uncharted 3: Drake’s Deception–Naughty Dog

First Look at Battleship’s Alien-on-Navy Combat

The Hasbro train has been running at full steam in theaters, first with the Transformers film franchise, and now with some, let’s say less traditional properties making the rounds soon. Battleship, based on the classic boardgame, is hitting theaters this summer, and will be getting the videogame treatment as well. Battleship: The Game combines first-person shooting and some strategy elements that give the game a unique feel.

Battleship’s story occurs concurrently with the plot of the film, which sees an aquatic alien threat attacking humanity and the navy intervening in the Pacific to take them out. The whole Rim Pack (the area where your naval units are located) is completely cut off from the rest of your fleet, and left with no radar. You won’t find yourself interacting with any characters from the upcoming film as you embody the role of Cole Mathis, a fairly nondescript new character who works as both boots on the ground and the eyes of the navy, as you attempt to stave off the alien invasion.

The main component of the game falls into first-person shooting. You land on islands in the set archipelago, and take on alien foes using both standard weaponry and alien technology. During a brief game demo, Cole stormed a beachhead, killing off enemy soldiers and setting explosives at their embankments to protect his naval units. The aliens have more than just standard soldier units at their disposal, including shredders, which are rolling robotic enemies capable of hunting you down and attacking you while in cover. Additionally, the alien weaponry that you can use in the game includes the KRAW, a minigun-type weapon that gains accuracy the more you hold down the trigger. However, much like the game’s hero, the FPS action was fairly nondescript stuff.

What Battleship really brings to the table comes from the naval meta-game. In addition to your duties on the ground defeating enemies and capturing points on the map, you’ll also have control of some ships. You’ll position your ships across the map grid, utilizing special card pick-ups that you get during the FPS sequences. You’ll even get control of your ships’ gunfire for a few seconds at a time, letting you unleash a barrage of attacks capable of downing opposing ships. All the action unfolds in real-time, and you’ll have enemy ships not just firing on your naval units, but also launching attacks at your character’s very position.

Soldiers battling it out with aliens probably isn’t the first thing that comes to mind when you think about Battleship.

The game’s balancing act of moving between the two elements is the strongest thing going for it. You’ll constantly have to switch between the two modes on the fly and in the middle of firefights. As the two modes directly correlate to each other, you’ll have to react quickly and keep the plates spinning in tandem.

Unfortunately, due to some licensing issues with Hasbro, the version of Battleship based on the actual board game won’t be included in the mix. Still, if the concept of strategic naval battles mixed with FPS gameplay intrigues you, then Battleship might be one worth waiting for.

Steven Hopper is the Executive Editor for IGN’s Xbox channels. Check him out on MyIGN and Twitter.

New Call of Duty confirmed for 2012

No shocker here: Call of Duty: Modern Warfare 3 was the best-selling game of 2011. Today, Activision Blizzard reported its fiscal 2011 earnings report, and the success of the first-person shooter franchise helped propel the company to record profits of $ 1.08 billion on revenues of $ 4.76 billion. That’s a significant improvement over 2010, when profits were $ 418 million on revenues of $ 4.45 billion.

Activision Blizzard did not reveal exact sales numbers for Modern Warfare 3, but it did tout the game’s social platform, Call of Duty: Elite. As of January 31, the service now has 7 million registered users, with more than 1.5 million of those gamers signing up for the $ 50 premium tier.

Unsurprisingly, the company confirmed that a new installment in the Call of Duty franchise will be released in 2012. The company also said that it is working on Elite 2.0, with details coming in the next few months.

It also appears as if Activision Blizzard’s gamble on the toy market is paying off. The company called Skylanders Spyro’s Adventure the No. 1 kid’s game in 2011, and it also said that it sold more than 20 million toys based on the franchise. The company expects to release a new installment in the series, Skylanders Giants, in 2012.

Blizzard Entertainment offered a bit of disappointing news. The company no longer expects to launch its anticipated action role-playing game Diablo III during the first quarter of the year. Blizzard’s Michael Morhaime said that the company is now targeting an April-June release window for the game. It will be accompanied by at least one other game–likely Starcraft II: Heart of the Swarm or World of Warcraft: Mists of Pandaria.

The company also said that World of Warcraft continues to shed subscribers. The genre-leading massively multiplayer online role-playing game finished the year with 10.2 million subscribers, down from 10.3 million at the end of September.

Ghost Recon Online closed beta starts March 5

A closed beta for Ghost Recon Online was supposed to commence last summer, but that never happened. Now, Ubisoft has announced a firm start date for the private beta, saying it will begin on March 5.

Gamers eager to try out the third-person online multiplayer shooter for the PC can apply to beta-test the game at the title’s official website. Ubisoft did not say how it will go about choosing participants or note how many users the beta will be open to.

In development at Ubisoft Singapore, the downloadable multiplayer shooter will take place in a third-person perspective with a focus on cover-based tactical gameplay. As is standard for free-to-play offerings, players will be afforded opportunities to customize their characters by purchasing “premium items.”

The game is also currently in development for the Wii U, though neither Nintendo nor Ubisoft has offered word on that version of the game since its announcement at the 2011 Electronic Entertainment Expo.

For more on Ghost Recon Online, check out GameSpot’s Q&A with senior game designer Christopher Roby and brand manager Christopher Goh.

Podcast Unlocked Ep. 45: New Game Smell

If you’re a proud owner of an Xbox 360, you’ve come to the right place. Podcast Unlocked is IGN’s best (see: only) 360-centric podcast. If you want more insight into what’s going on with Xbox Live, Kinect and other things in the 360 universe, download our show and revel in its magnificence. Or send us angry emails.

Your locksmiths for today’s podcast are Xbox Executive Editor Steven Hopper, Editor Peter Eykemans, and Beard-in-Chief Casey Lynch.

On this week’s podcast, the locksmiths talk about Kingdoms of Amalur, The Darkness II, used games, and more.

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Used Car Smell: — Tell us your thoughts on used games, and if they are good or bad for the industry (unlocked@ign.com)! (Worth 15 Points)

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Fallout, Gauntlet retrospective at GDC

One of the highlights of last year’s annual Game Developers Conference in San Francisco was the Classic Games Postmortem panel, a series of discussions looking back at some of gaming history’s most influential titles, presented by the developers and creators who made them possible.

Back by popular demand, this year’s GDC–taking place March 5-9 in San Francisco–will play host to yet another Classic Games Postmortem series of talks, this time celebrating the original editions of four titles that have seen a series of sequels and re-imaginings over the years: Alone in the Dark, Fallout, Gauntlet, and Harvest Moon.

Alone in the Dark’s original designer Frédérick Raynal will talk about Infogrames’ atmospheric 1992 action-adventure title, revealing how the game established many of the conventions that would later dominate the survival horror genre, including a fixed third-person camera angle, claustrophobic areas, revealing stories through expository items, and giving players limited ammunition.

The original Fallout’s producer, lead programmer and designer Tim Cain, will speak on the game’s post-apocalyptic open world, its distinctive characters, moral dilemmas, and quests, and touch on how the series came to set a standard for open-world RPGs.

Ed Logg, designer of Gauntlet and assistant designer on games including Super Breakout, Asteroids, Centipede and Millipede, will share his thoughts on creating Atari’s 1985 title that paved the way for class-dependent experiences like World of Warcraft and pioneered the co-op dungeon experience.

Finally, Yasuhiro Wada will discuss the original 1996 Super Nintendo title Harvest Moon in his role as the game’s producer, assistant designer, and assistant director, speaking on the ideas that gave birth to the series, its successes and failures, and an insight into the growth of the Harvest Moon business, which has sold more than 10 million copies worldwide in the last 15 years.

GDC 2012 will take place March 5-9 at the Moscone Convention Center in San Francisco, California.

BAFTA announces Audience Award shortlist

Today the British Academy Video Games Awards released their shortlist for the Audience Award for games released in 2011.

The BAFTA GAME Award, which recognises the people’s choice for game of the year, is the only award voted for by the general public. Votes can be cast on the BAFTA Game Award website, and the winner will be announced at the ceremony on March 16. Over 110,000 votes were cast last year, with the award going to Call of Duty: Black Ops, over titles such as Red Dead Redemption, Mass Effect 2 and Limbo.

The shortlist for the award was compiled by a panel of industry experts, and the nominees are Batman: Arkham City, Battlefield 3, Call of Duty: Modern Warfare 3, FIFA 12, L.A. Noire, Legend of Zelda: Skyward Sword, Minecraft, Portal 2, The Elder Scrolls V: Skyrim and Uncharted 3: Drake’s Deception.

The Call of Duty franchise has had previous success in this category, winning the people’s choice award in not only 2011, but also in 2010 for Modern Warfare 2 and in 2009 for Call of Duty 4: Modern Warfare. But the series does face some stiff competition this year, with highly critically acclaimed games such as Portal 2, Skyrim and Arkham City in the running.

Heavy Rain dominated last year’s awards, nominated in seven categories and winning in three.